Jonathan Simard Pikmin Location: Canada Language(s):
English, French Member Since: March 2002 Last Updated: 22 March 2009 Portfolio Views: 281537 Chosen as Favorite: 415
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Jennifer 3ds max, mental ray, Photoshop, ZBrush June 2009
I took an old head I made a long time ago and I played with the proportion and find a new desing for it. All the proportion was done using Zbrush and I adjusted all the modeling in max. All details are done in zbrush again and after rendered in Max.
Thx to the new zbrush plug in, Decimation master. Go try it if you don't by the way.
All color correction was done in photoshop.
At first all I wanted is saturate color and play with hair and fur a little, so came up with this idee. I tried also to build some kind of character proportion sheet with more extrem shape than normal anatomy and in the futur build my own weird character proportion sheet and use it for a short.